AI Insights · Timothy · April 2024
Top 5 Co-op Games in Germany: Q1 2024 Performance
Discover the performance trends of the top 5 co-op games in Germany for the first quarter of 2024, including Brawl Stars, Roblox, MONOPOLY GO!, Minecraft, and Township.
The first quarter of 2024 witnessed significant activity in the co-op games category in Germany. Here’s a closer look at the performance of the top 5 games on a unified platform.
Brawl Stars from Supercell saw an impressive increase in weekly revenue, peaking at approximately $2.03M in the last week of March. Weekly downloads also showed an upward trend, reaching around 200.7K in the same week. The game maintained a strong engagement with weekly active users rising from 1.67M at the start of January to 3.52M by the end of March.
Roblox by Roblox Corporation experienced fluctuations in weekly revenue, starting the quarter at $654K and ending at around $477K. Weekly downloads and active users showed relative stability, with downloads peaking at approximately 69.7K in early January and weekly active users remaining around 2.88M at the beginning and 2.70M by the end of the quarter.
MONOPOLY GO! from Scopely, Inc. had a steady performance in weekly revenue, which hovered around $890K in early January and around $692K by the end of March. Weekly downloads saw a decrease from about 112.6K at the start to 49.3K towards the end of the quarter. Weekly active users also showed a downward trend, starting at 274.7K and ending at 155.4K.
Minecraft by Mojang displayed consistent weekly revenue, fluctuating around $80K at the beginning and $71K towards the end of the quarter. Weekly downloads varied, peaking at about 59K in mid-February and dropping to around 22.5K by the end of March. The game’s weekly active users remained relatively stable, with minor fluctuations around 595K at the beginning and 530K by the end of the quarter.
Township from Playrix showed steady weekly revenue, starting at $452K and ending at approximately $460K. Weekly downloads remained stable, fluctuating around 44.3K at the start and 46.4K towards the end of the quarter. Active users also maintained consistency, starting at 273K and ending at 261.8K.
These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.